All posts filed under “Design

Designing Safe Living

Designing Safe Living

Lancaster University’s interdisciplinary Institute for Advanced Studies (no, not that one) has been running a research programme, New Sciences of Protection, culminating in a conference, Designing Safe Living, on 10-12 July, “investigat[ing] ‘protection’ at the intersections of security, sciences, technologies, markets and design.” The keynote […]

Discriminatory architecture

Discriminatory architecture

The entries in B3ta‘s current image challenge, ‘Fat Britain’, include this amusing take on anti- $USER_CLASS benches by monkeon. (There’s also this, using a slightly different discriminatory architecture technique – don’t click if you’re likely to be offended, etc, by B3ta’s style.)       […]

Salt licked?

Salt licked?

UPDATE: See the detailed response below from Peter of Gateshead Council, which clarifies, corrects and expands upon some of the spin given by the Mail articles. The new shakers were supplied to the chip shop staff for use behind the counter: “Our main concern was […]

Architecting and designing

Architecting and designing

          Seth Godin asks ‘Is architect a verb?’, and makes an interesting distinction between design and architecture (emphases mine): Design carries a lot of baggage related to aesthetics. We say something is well-designed if it looks good. There are great designs that don’t look good, […]

A ‘Behaviour Change Barometer’

A ‘Behaviour Change Barometer’

This is a kind of exploration of some ideas I worked on a while ago as part of my research, and have only just come back to, in order to tidy them up a bit. I’m putting it online as a way – perhaps – […]

A year in

A year in

It’s nearly a year since I started my PhD, (and coming up to three years since this blog was launched). Last week I had my end-of-year review, and, while I don’t often post about the minutiae of being a research student on the blog, I […]

The detail of everyday interaction

The detail of everyday interaction

Understanding what people really do when they carry out some ‘simple’ task, as opposed to what designers assume they do, is important. Even something as mundane as boiling a kettle to make a cup of tea or coffee is fraught with variability, slips, mistaken assumptions […]

Skinner and the Mousewrap

Skinner and the Mousewrap

Dontclick.it, an interesting interface design experiment by Alex Frank, included this amusing idea, the Mousewrap, to ‘train’ users not to click any more “through physical pain”. It did make me think: is the use of anti-sit spikes on window sills, ledges, and so on, or […]

Motel 6cc

Motel 6cc

The plastic* of this built-in Dove shower cream bottle I encountered in a Finnish hotel recently was significantly stiffer than the consumer retail version. The idea is that you press the side of the bottle where indicated to dispense some cream, but it didn’t deform […]

Finestrino Bloccato

Finestrino Bloccato

Italian railway operator Trenitalia has a simple way of locking the windows shut in some of its older carriages with (retro-fitted?) air-conditioning. This was on a train from Florence to Pisa; the sticker probably cost more than the screw. I like that. It also allows […]

So long, and thanks for all the rubbish

So long, and thanks for all the rubbish

It cost nothing to put this (trilingual) thank-you message on this litter bin at Helsinki Airport. But does this kind of message – a very simple injunctive norm – have more effect on user behaviour than the absence of a message? To what extent does […]