How much of designing an environment is consciously about influencing how people use it? And how much of that influence is down to users learning what the environment affords them, and acting accordingly? The first question’s central what this blog’s been about over the last […]
All posts filed under “Design”
The Hacker’s Amendment
Congress shall pass no law limiting the rights of persons to manipulate, operate, or otherwise utilize as they see fit any of their possessions or effects, nor the sale or trade of tools to be used for such purposes. From Artraze commenting on this Slashdot […]
Eight design patterns for errorproofing
Go straight to the patterns One view of influencing user behaviour – what I’ve called the ‘errorproofing lens’ – treats a user’s interaction with a system as a set of defined target behaviour routes which the designer wants the user to follow, with deviations from […]
Instructable: One-Touch Keypad Masher
It’s been a long time since I last wrote an Instructable, but as I’ve resolved that 2009’s going to be a year where I start making things again (2008 involved a lot of sitting, reading and annotating, and in 2007 most of what I made […]
Anti-teenager “pink lights to show up acne”
In a similar vein to the Mosquito, intentionally shallow steps (and, superficially at least–though not really–blue lighting in toilets, which Raph d’Amico dissects well here), we now have residents’ associations installing pink lighting to highlight teenagers’ acne and so drive them away from an area: […]
Stuff that matters: Unpicking the pyramid
Most things are unnecessary. Most products, most consumption, most politics, most writing, most research, most jobs, most beliefs even, just aren’t useful, for some scope of ‘useful’. I’m sure I’m not the first person to point this out, but most of our civilisation seems to […]
Staggering insight
I’ve mentioned a few times, perhaps more often in presentations than on the blog, the fact that guidelines for the design of pedestrian crossings in the UK [PDF] recommend that where a crossing is staggered, pedestrians should be routed so that they have to face […]
The semiotics of signs vs fences
Is the impact of the sign’s message increased or decreased by pairing it with a fence? What about when the fence is flattened? What about when no-one seems to have found it important to fix? Why?
London Design Festival: Greengaged
The London Design Festival always throws up some interesting events, especially involving clever people trying new things in design and sharing their experiences and expertise. This year, the Design Council are running Greengaged, a “sustainability hub… developed and organised by [re]design, thomas.matthews and Kingston University […]
Placebo buttons, false affordances and habit-forming
This is a great graph from GraphJam, by ‘Bloobeard’. It raises the question, of course, whether the ‘door close’ buttons on lifts/elevators really do actually do anything, or are simply there to ‘manage expectations‘ or act as a placebo. The Straight Dope has quite a […]
Design and Behaviour : A new discussion list
I’m pleased to announce the launch of Design and Behaviour, a new discussion list / Google group: The design of products, services and environments can be used to influence behaviour, and there’s a growing appreciation of the possibilities for social benefit, especially in environmentally sensitive […]
Invitation to participate
For the last few weeks I’ve been setting up and running the first few trials of the ‘Design with Intent Method’, the design/innovation tool I’ve (embarrassingly sporadically) talked about on the blog over the last year. It’s essentially an innovation method to help designers given […]