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"…a train with individual passenger compartments… "something that everyone manages to do on the Tube without the need for physical walls"… Public transport without all the downsides of it being public." Thanks to Mags L Halliday for the link.
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"What if a sign did not simply tout new movies, sodas, and celebrity babies in one-way feeds, but instead revealed something unique about the building, its occupants, or its environment?" (via cityofsound)
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Not sure why this wasn't already in the blogroll, been reading Dan's stuff for quite a while and always impressed.
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"Reports from design and technology conferences and events".
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"Reflections and reporting on the relationship of design, business and society."
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"Slanty Design is kind of anti-affordance, a difficulty-of-use employed to achieve certain design decisions. I think even the acknowledgment of such tools mark a maturity of interaction design: it’s not solely about making things easy to use. (Just, perhaps, mostly?) Unfortunately, the use of slanty design isn’t always to encourage better behavior. Sometimes it’s just greed." Interesting example discussed by Chris Noessel.
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"An interesting example of an extreme user was this deaf guy I saw the other day at the train station, walking and gesticulating in front of his video cell-phone. If you map the use of video-communication on cell-phone you get a very low usage of the feature in general but that guy would be an exception."
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"Defensible space produced with lower-end means in Cuzco, Peru: shards of glass and cactus as a deterrent to jump over that wall."
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Very much looking forward to reading Anne Galloway's PhD dissertation, A Brief History of the Future of Urban Computing and Locative Media.
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"Blog of the Resource Efficiency Knowledge Transfer Network, highlighting issues, viewpoints and oddities encountered by the RE KTN team in promoting knowledge transfer leading to more resource efficient industry and commerce in the UK."
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This, children, is what we call a _false dilemma_. It's an easy trick to use when we're trying to push an argument that won't stand up otherwise.
The IT Crowd did it better – http://www.youtube.com/watch?v=MTbX1aMajow
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Nice circumvention
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"You don’t need to take a course or learn a new software package to design for flow. In fact, you’re probably already doing it. Begin by considering the desired outcome of every interaction and then removing everything that distracts the user from accomplishing that outcome." Very useful article by Trevor van Gorp.
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Trevor van Gorp "exploring and understanding the “heart” of design; the effects of design on the emotional affect created by people’s interaction with products, brands and services."