All posts filed under “Design

Around 15 orange and yellow illuminated coloured acrylic "Sunrise" and "Sunset" discs in a frame, with a video of a sunset projected over them. The discs have drawings or paintings on them of things including a tree, a diagram of the earth with arrows around it, and an abstract zig-zag star pattern.

2024: Looking back (and forward)

This blog is now in its 20th year* and it’s been in the wilderness for a bit. I feel as though for the last few years, I’ve mainly used blogging, and the newsletter version of it, to recite lists of “things I have done”/”events I […]

Getting someone to do things in a particular order (Part 2)

Getting someone to do things in a particular order (Part 2)

Continued from part 1 These are the suggested mechanisms applicable to User follows process or path, performing actions in a specified sequence – they fall roughly into three ‘approaches’. In this post, I’m going to examine the System element approach. System element approach This approach […]

Lights reminding you to turn things off

Lights reminding you to turn things off

Duncan Drennan, who writes the very thoughtful Art of Engineering blog, notes something extremely interesting: standby lights, if they’re annoying/visible enough, can actually motivate users to switch the device off properly: Our DVD player has (to me) the most irritating standby light that I have […]

Exploiting the desire for order

Exploiting the desire for order

I met a lot of remarkable people in Finland, and some of them – they know who they are – have given me a lot to think about, in a good way, about lots of aspects of life, psychology and its relation to design. Thanks […]

Sarah Burwood: Tumble Sums

Sarah Burwood: Tumble Sums

We’ve covered teaching machines and programmed learning textbooks a few times on the blog, and I’ll admit to a general fascination with analogue computing and similar ideas, ever since reading John Crank‘s Mathematics and Industry as a teenager, after finding it in a skip (dumpster) […]