All posts filed under “Design

Getting someone to do things in a particular order (Part 2)

Getting someone to do things in a particular order (Part 2)

Continued from part 1 These are the suggested mechanisms applicable to User follows process or path, performing actions in a specified sequence – they fall roughly into three ‘approaches’. In this post, I’m going to examine the System element approach. System element approach This approach […]

Lights reminding you to turn things off

Lights reminding you to turn things off

Duncan Drennan, who writes the very thoughtful Art of Engineering blog, notes something extremely interesting: standby lights, if they’re annoying/visible enough, can actually motivate users to switch the device off properly: Our DVD player has (to me) the most irritating standby light that I have […]

Exploiting the desire for order

Exploiting the desire for order

I met a lot of remarkable people in Finland, and some of them – they know who they are – have given me a lot to think about, in a good way, about lots of aspects of life, psychology and its relation to design. Thanks […]

Sarah Burwood: Tumble Sums

Sarah Burwood: Tumble Sums

We’ve covered teaching machines and programmed learning textbooks a few times on the blog, and I’ll admit to a general fascination with analogue computing and similar ideas, ever since reading John Crank‘s Mathematics and Industry as a teenager, after finding it in a skip (dumpster) […]

Cross-purposes?

Cross-purposes?

Last week I was at a seminar where a fellow student was outlining some (very interesting) research about how to adapt ‘professional’ products to be usable by a ‘lay’ audience (what functions do you retain, what do you lose, how do you deal with different […]