All posts filed under “Design

How do actual designers use academic literature?

How do actual designers use academic literature?

The whole point of doing research is to extract reliable knowledge from either the natural or artificial world, and to make that knowledge available to others in re-usable form. Nigel Cross, ‘Design Research: A Disciplined Conversation’, Design Issues 15(2), 1999, p.9 [PDF link] >>>Link to […]

Designers, literature, abstracts and Concretes

Designers, literature, abstracts and Concretes

Last week, I put a quick survey online asking how actual designers make use of academic literature. It provoked some interesting discussion on Twitter as well as two great blog posts from Dr Nicola Combe and Clearleft’s Andy Budd exploring different aspects of the question: […]

Making it easy

Making it easy

I have a blog post up at Guardian Sustainable Business, looking essentially at what’s been referred to here previously as ‘enabling‘ behaviour change, specifically in the context of sustainability.

Design with Intent toolkit 1.0 now online

Design with Intent toolkit 1.0 now online

It’s been a long time coming, but a year after v.0.9, the new Design with Intent toolkit, DwI v.1.0, is ready. Officially titled Design with Intent: 101 Patterns for Influencing Behaviour Through Design, it’s in the form of 101 simple cards, each illustrating a particular […]

Design and behaviourism: a brief review

Design and behaviourism: a brief review

by Dan Lockton In a meta-auto-behaviour-change effort both to keep me motivated during a very protracted PhD write-up and demonstrate that the end is in sight, I’m going to be publishing a few extracts from my thesis (mostly from the literature review, and before any […]

dConstructing a workshop

dConstructing a workshop

A couple of weeks ago, at dConstruct 2011 in Brighton, 15 brave participants took part in my full-day workshop ‘Influencing behaviour: people, products, services and systems’, with which I was very kindly assisted by Sadhna Jain from Central Saint Martins. As a reference for the […]

If…

If…

(introducing behavioural heuristics) EDIT (April 2013): An article based on the ideas in this post has now been published in the International Journal of Design – which is open-access, so it’s free to read/share. The article refines some of the ideas in this post, using […]

Play Lab: Exploring Ambiguity

Play Lab: Exploring Ambiguity

The ‘Time-Traveling Hipster’ (1941) Carnegie Mellon School of Design, Senior Design Labs, Fall 2016, 51—401 Final projects: see cmuplaylab.com Discussion of the final projects Updated: December 21, 2016: Please note: this syllabus has been updated over the semester and rewritten into a kind of ‘review’ of what happened. […]