Last week, I put a quick survey online asking how actual designers make use of academic literature. It provoked some interesting discussion on Twitter as well as two great blog posts from Dr Nicola Combe and Clearleft’s Andy Budd exploring different aspects of the question: […]
All posts filed under “Design”
Making it easy
I have a blog post up at Guardian Sustainable Business, looking essentially at what’s been referred to here previously as ‘enabling‘ behaviour change, specifically in the context of sustainability.
Learning from game design: 11 gambits for influencing user behaviour
Games are great at engaging people for long periods of time, getting them involved, and, if we put it bluntly, influencing people’s behaviour through their very design. Something conspicuously missing from Design with Intent v.0.9 is a satisfactory treatment of the kinds of techniques for […]
Design with Intent toolkit 1.0 now online
It’s been a long time coming, but a year after v.0.9, the new Design with Intent toolkit, DwI v.1.0, is ready. Officially titled Design with Intent: 101 Patterns for Influencing Behaviour Through Design, it’s in the form of 101 simple cards, each illustrating a particular […]
Design and behaviourism: a brief review
by Dan Lockton In a meta-auto-behaviour-change effort both to keep me motivated during a very protracted PhD write-up and demonstrate that the end is in sight, I’m going to be publishing a few extracts from my thesis (mostly from the literature review, and before any […]
dConstructing a workshop
A couple of weeks ago, at dConstruct 2011 in Brighton, 15 brave participants took part in my full-day workshop ‘Influencing behaviour: people, products, services and systems’, with which I was very kindly assisted by Sadhna Jain from Central Saint Martins. As a reference for the […]
Architecture, urbanism, design and behaviour: a brief review
by Dan Lockton Continuing the meta-auto-behaviour-change effort started here, I’m publishing a few extracts from my PhD thesis as I write it up (mostly from the literature review, and before any rigorous editing) as blog posts over the next few months. The idea of how […]
If…
(introducing behavioural heuristics) EDIT (April 2013): An article based on the ideas in this post has now been published in the International Journal of Design – which is open-access, so it’s free to read/share. The article refines some of the ideas in this post, using […]
Play Lab: Exploring Ambiguity
The ‘Time-Traveling Hipster’ (1941) Carnegie Mellon School of Design, Senior Design Labs, Fall 2016, 51—401 Final projects: see cmuplaylab.com Discussion of the final projects Updated: December 21, 2016: Please note: this syllabus has been updated over the semester and rewritten into a kind of ‘review’ of what happened. […]
Electric Acoustic: Exploring energy as a design material through sonic and vibration displays
Shengzhi Wu, Gray Crawford, Devika Singh, and Dan Lockton, 2017–18 Funded by the CMU College of Fine Arts’ Fund for Research & Creativity, and using data provided by CMU Facilities Management Services. Read our CHI 2019 Late-Breaking Work paper Lockton, D., Crawford, G., Singh, D., […]
Materializing mental health through design: using creative thinking for #worldmentalhealthday
Can design help people think about and express their own mental health? Four ongoing projects from students in the Imaginaries Lab studio New Ways to Think, in the School of Design at Carnegie Mellon, are exploring creative ways for us to describe, talk about, and […]
Imaginaries Lab review of the year: 2018
It’s the end of December, which means it’s time for an update. Here at the Imaginaries Lab we’re just completing our second year, currently based within Carnegie Mellon School of Design. We’re a pretty part-time lab at present, but have aims to do much more […]