A ‘traditional’ museum display cabinet in the Kremlin museum, Moscow. I liked the owl. Two very interesting posts from last week looked at the use of control in museum design – Frankie Roberto discusses trying to get children (in particular) to learn interactively, and Josh […]
All posts filed under “Good design”
Forcing functions designed to increase product consumption
A few days ago, Tim Quinn of Dangerous Curve posted an interesting observation on the Simple Control in Products page: “This may not be what you had in mind, but I immediately thought of such things as toothpaste pumps that ‘meter’ use to insure the […]
The Privacy Ceiling
Scott Craver of the University of Binghamton has a very interesting post summarising the concept of a ‘privacy ceiling’: “This is an economic limit on privacy violation by companies, owing to the liability of having too much information about (or control over) users.” It’s the […]
Dilemma of horns
I was woken up (along with, I expect, lots of others) at about 5am today by a driver sounding his/her horn in the road outside – an arrogant two-second burst – then another replying (perhaps) with a slightly feeble one-second tone. I don’t know why; […]
The illusion of control
Scott Adams recounts an anecdote illustrating the ‘illusion of control’ and how important it is to many people – even to the extent that it is the single defining characteristic of mankind which one might use to explain human behaviour to aliens: “The maintenance man […]
Neuros: ‘Freedom by Design’
Following on from the last post about the Neuros MPEG4 recorder, looking on the Neuros website reveals something pretty unusual for a company involved in consumer product design – a clear statement of design philosophy, ‘What do we stand for?’ that’s heavy on content and […]
EFF: Another Endangered Gizmo – the Neuros MPEG4 Recorder 2
Image adapted from Neuros website Via EFF DeepLinks, details of the Neuros MPEG4 Recorder 2, a product specifically designed to allow users to break through the arbitrary architectures of control imposed by other video devices and formats, and hence make the most of the content […]
Review: Everyware by Adam Greenfield
This is the first book review I’ve done on this blog, though it won’t be the last. In a sense, this is less of a conventional review than an attempt to discuss some of the ideas in the book, and synthesise them with points that […]
Feature deletion for environmental reasons
From the Sunday Times, ‘Standby buttons face axe to curb energy waste’: “Ministers want to do away with the standby buttons that allow [users] to flick their TVs and other electronic gadgets on and off while moving barely a muscle…
Using trees to encourage safer driving
Image from New Urban News, by Eric Dumbaugh Ryan G Coleman kindly sent me a link to this very interesting New Urban News story, ‘Research: trees make streets safer, not deadlier’. The gist is that roads planted with trees cause drivers to put themselves in […]
The Tell-Tale Part
Open the case of your mobile (cell) phone. Do you see a round white sticker, similar to that in the first photo below? This is a water damage sticker, which changes colour if moisture gets into this bit of the phone, and will be used […]
‘Design Must Relinquish Control’
Niblettes tackles the issue of designers and control, specifically, how much the user’s experience and methods of using a product or service should be defined by the designer. The conclusion – paralleling a theme in a marketing speech by Procter & Gamble’s Alan G Lafley […]