All posts filed under “Interaction design

Getting someone to do things in a particular order (Part 2)

Getting someone to do things in a particular order (Part 2)

Continued from part 1 These are the suggested mechanisms applicable to User follows process or path, performing actions in a specified sequence – they fall roughly into three ‘approaches’. In this post, I’m going to examine the System element approach. System element approach This approach […]

Lights reminding you to turn things off

Lights reminding you to turn things off

Duncan Drennan, who writes the very thoughtful Art of Engineering blog, notes something extremely interesting: standby lights, if they’re annoying/visible enough, can actually motivate users to switch the device off properly: Our DVD player has (to me) the most irritating standby light that I have […]

Exploiting the desire for order

Exploiting the desire for order

I met a lot of remarkable people in Finland, and some of them – they know who they are – have given me a lot to think about, in a good way, about lots of aspects of life, psychology and its relation to design. Thanks […]

Sarah Burwood: Tumble Sums

Sarah Burwood: Tumble Sums

We’ve covered teaching machines and programmed learning textbooks a few times on the blog, and I’ll admit to a general fascination with analogue computing and similar ideas, ever since reading John Crank‘s Mathematics and Industry as a teenager, after finding it in a skip (dumpster) […]

Cross-purposes?

Cross-purposes?

Last week I was at a seminar where a fellow student was outlining some (very interesting) research about how to adapt ‘professional’ products to be usable by a ‘lay’ audience (what functions do you retain, what do you lose, how do you deal with different […]

The Seven Habits of Highly Affective Products

The Seven Habits of Highly Affective Products

A few people, products and experiences have impressed on me the importance of affect, of evoking an emotional response, in persuasion and behaviour change (I’ll admit I haven’t yet addressed how best to incorporate this into the DwI Method). There’s a lot of interesting work […]

Design with Intent presentation from Persuasive 2008

Design with Intent presentation from Persuasive 2008

Dan Lockton: Design With Intent (Persuasive 2008) view presentation (tags: environment affordances sustainability lockton) EDIT: I’ve now added the audio! Thanks everyone for the suggestions on how best to do it; the audio is hosted on this site rather than the Internet Archive as the […]

Getting someone to do things in a particular order (Part 3)

Getting someone to do things in a particular order (Part 3)

Continued from part 2 This series is looking at what design techniques/mechanisms are applicable to guiding a user to follow a process or path, performing actions in a specified sequence. The techniques fall roughly into three ‘approaches’. In this post, I’m going to examine the […]

Seminar, 27th May

Seminar, 27th May

I’ll be giving a brief seminar at Brunel on Tuesday 27th May, in advance of presenting at Persuasive 2008 – it’s a bit of a practice/rehearsal, to be honest…

One-way turn of the screw

One-way turn of the screw

One-way screws, such as the above (image from Designing Against Vandalism, ed. Jane Sykes, The Design Council, London, 1979) are an interesting alternative to the usual array of tamper-proof ‘security fasteners’ (which usually require a special tool to fit and remove). There’s a very interesting […]

Un-hiding an affordance

Un-hiding an affordance

These (pretty shallow) steps in Dawlish, Devon, have been labelled as such, presumably because without this, some visitors wouldn’t notice, and would run, cycle or wheelchair down them and hurt themselves or others. Painting a white line along the edge is a common way of […]