All posts filed under “Design philosophy

Slanty design

Slanty design

The Main Reading Room, Library of Congress. Image from CIRLA. In this article from Communications of the ACM from January 2007, Russell Beale uses the term slanty design to describe “design that purposely reduces aspects of functionality or usability”: It originated from an apocryphal story […]

Do you really need to print that?

Do you really need to print that?

This is not difficult to do, once you know how. Of course, it’s not terribly useful, since a) most people don’t read the display on a printer unless an error occurs, or b) you’re only likely to see it once you’ve already sent something to […]

Full, tilt

Full, tilt

Jan Hoekstra’s Balancing Bowls for Royal VKB (via Boing Boing) are an interesting ‘portion control/guidance’ solution – as Cory Doctorow puts it: The tilt is tiny, all of 3 degrees, and the net effect is very satisfying — you gradually add snacks to the “light” […]

Destroy everything you touch

Destroy everything you touch

We can’t help but be familiar with the concept of ‘malicious code’ in the context of computer security and programming, but in general the idea of products or technology which, as they’re used, sabotage or degrade the performance of a ‘rival’, is intriguing and not […]

A lengthy debate

A lengthy debate

Norwich City Council is introducing a system of parking permit charges determined by the length of the vehicle: The move away from flat-fee permits will penalise drivers who own vehicles more than 4.45 metres (14½ft) in length, such as the Vauxhall Vectra. Brian Morrey, vice-chairman […]

Towards a Design with Intent ‘Method’ – v.0.1

Towards a Design with Intent ‘Method’ – v.0.1

As mentioned a while back, I’ve been trying to find a way to classify the numerous ‘Design with Intent’ and architectures of control examples that have been examined on this site, and suggested by readers. Since that post, my approach has shifted slightly to look […]

What’s the deal with angled steps?

What’s the deal with angled steps?

It’s a simple question, really, to any readers with experience in urban planning and specifying architectural features: what is the reasoning behind positioning steps at an angle such as this set (left and below) leading down to the Queen’s Walk near London Bridge station? Obviously […]

Heating debate

Heating debate

Central heating systems have interfaces, and many of us interact with them every day, even if only by experiencing their effects. But there’s a lot of room for improvement. They’re systems where (unlike, say, a car) we don’t generally get instantaneous feedback on the changes […]

Designed environments as learning systems

Designed environments as learning systems

How much of designing an environment is consciously about influencing how people use it? And how much of that influence is down to users learning what the environment affords them, and acting accordingly? The first question’s central what this blog’s been about over the last […]

The Hacker’s Amendment

The Hacker’s Amendment

Congress shall pass no law limiting the rights of persons to manipulate, operate, or otherwise utilize as they see fit any of their possessions or effects, nor the sale or trade of tools to be used for such purposes. From Artraze commenting on this Slashdot […]

Eight design patterns for errorproofing

Eight design patterns for errorproofing

Go straight to the patterns One view of influencing user behaviour – what I’ve called the ‘errorproofing lens’ – treats a user’s interaction with a system as a set of defined target behaviour routes which the designer wants the user to follow, with deviations from […]

Anti-teenager “pink lights to show up acne”

Anti-teenager “pink lights to show up acne”

In a similar vein to the Mosquito, intentionally shallow steps (and, superficially at least–though not really–blue lighting in toilets, which Raph d’Amico dissects well here), we now have residents’ associations installing pink lighting to highlight teenagers’ acne and so drive them away from an area: […]