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Institute for Sustainable Worlds
New Metaphors
Playing with the Trouble
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Dan Lockton:
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Email: dan@imaginari.es
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Designers
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Shaping behaviour: Part 2
Teaching customers a lesson
Locking out IE users
Enforcing reverence & increasing mental acuity?
Epson messes up my day
Product psychology to discourage anti-social behaviour
‘Design Must Relinquish Control’
The Tell-Tale Part
Inconvenience: deliberate or accidental?
Using trees to encourage safer driving
Splitting up articles to increase page views
Jakob Nielsen: ‘Evil’ design
Review: Made to Break by Giles Slade
Casino programmable*
‘Anti-Homeless’ benches in Tokyo
Architectures of control in nature
Speed control designed to help the user
Countercontrol: blind pilots
Shaping behaviour at the Design Council
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