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Institute for Sustainable Worlds
New Metaphors
Playing with the Trouble
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Dan Lockton:
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Email: dan@imaginari.es
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DwI Method
Persuasive 2009
Eight design patterns for errorproofing
Invitation to participate
A ‘Behaviour Change Barometer’
Donella Meadows’ Leverage Points
Getting someone to do things in a particular order (Part 4)
Design with Intent presentation from Persuasive 2008
User intent and emergence
Getting someone to do things in a particular order (Part 3)
Getting someone to do things in a particular order (Part 2)
Getting someone to do things in a particular order (Part 1)
Making users more efficient: Design for sustainable behaviour
Persuasive 2008
Towards a Design with Intent ‘Method’ – v.0.1
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