I’m pleased to say that I’ll be presenting a short paper, Design With Intent: Persuasive Technology in a Wider Context* at Persuasive 2008, the 3rd International Conference on Persuasive Technology, taking place from June 4th-6th in Oulu, Finland. The paper’s a (very) brief introductory review […]
All posts filed under “PhD”
Making users more efficient: Design for sustainable behaviour
I’m pleased to say that a paper I wrote earlier this year has been accepted by the International Journal of Sustainable Engineering, a new journal based at Loughborough University. The publishers (Taylor & Francis) allow authors to post a preprint* version online, so here it […]
Apologies for the delay to this service
You’re owed an apology, dear reader, for the 2-month hiatus with the blog. It’s down to a variety of reasons compounding each other, and alternately forcing me to prioritise other pressing problems, then when I tried seizing the initiative again, frustrating me with technical issues […]
Design-Behaviour website launched
Loughborough’s Dr Debra Lilley, who has done extensive research into designing for behavioural change, has just launched an excellent new website, Design-Behaviour, which brings together her research findings and some great examples of behaviour-changing products from different fields to illustrate the approaches identified. The site […]
Do you really need to print that?
This is not difficult to do, once you know how. Of course, it’s not terribly useful, since a) most people don’t read the display on a printer unless an error occurs, or b) you’re only likely to see it once you’ve already sent something to […]
Design with Intent
I’ve recently been doing a vast amount of reading (and writing a brief paper) on architectures of control-type strategies and precedents, from lots of different fields, as a precursor to planning the first practical parts of my PhD research, and in trying to classify and […]
Towards a Design with Intent ‘Method’ – v.0.1
As mentioned a while back, I’ve been trying to find a way to classify the numerous ‘Design with Intent’ and architectures of control examples that have been examined on this site, and suggested by readers. Since that post, my approach has shifted slightly to look […]
Getting someone to do things in a particular order (Part 1)
Photo by trancedmoogle. Back in January, I introduced the Design with Intent method on the blog. I’ve been developing this since then, and, suitably tested and refined, it should form the first stage of the PhD. Essentially, the DwI Method is intended to be a […]
Some news, mostly around writing
• My PhD, which was inspired and indeed sired by this blog, back in 2007, has finally been approved by the examiners. I’ve put the thesis online with a few comments. I’ll have a proper post reflecting on it all in due course – just […]
Learning from game design: 11 gambits for influencing user behaviour
Games are great at engaging people for long periods of time, getting them involved, and, if we put it bluntly, influencing people’s behaviour through their very design. Something conspicuously missing from Design with Intent v.0.9 is a satisfactory treatment of the kinds of techniques for […]
Design with Intent toolkit 1.0 now online
It’s been a long time coming, but a year after v.0.9, the new Design with Intent toolkit, DwI v.1.0, is ready. Officially titled Design with Intent: 101 Patterns for Influencing Behaviour Through Design, it’s in the form of 101 simple cards, each illustrating a particular […]