All posts filed under “Design

{In|Ex}clusive Design

{In|Ex}clusive Design

Giving with one hand, and taking away with the other. The juxtaposition of hand rails and anti-sit spikes outside this church in Bradford-on-Avon, Wiltshire suggests a particular configuration of design priorities: helping people climb the steps, but forbidding anyone sitting on the wall. Are the […]

Anti-homeless ‘stools’

Anti-homeless ‘stools’

Stuart Candy of the brilliant Sceptical Futuryst let me know about authorities in Honolulu replacing benches with round ‘stools’ to prevent homeless people sleeping at bus stops (above image from Honolulu Advertiser story): So far, the city has spent about $11,000 on the seating initiative, […]

The Design with Intent Toolkit v.0.9

The Design with Intent Toolkit v.0.9

â–  How to influence user behaviour â–  12 inspirational design patterns in poster form (plus 35 more) â–  Grouped into 6 ‘lenses’ giving different perspectives Download the poster (it’s a 1.3 MB PDF) – now also includes A4 pages for each lens, for easier printing […]

A survey for designers: more books to win

A survey for designers: more books to win

Following last week’s card-sorting exercise (which went really well – thanks to everyone who took part), here’s something a bit more open-ended and ongoing. I’m trying to find out how designers and design teams (in-house or consultancies) who’ve worked on influencing user behaviour think about […]

Some interesting projects (Part 1)

Some interesting projects (Part 1)

I’ve come across some interesting student projects at various shows and exhibitions this summer, some of which address the relationship between design and people’s behaviour in different situations, and some of which explicitly aim to influence what people do and think. Here’s a selection (Part […]

Some interesting projects (Part 2)

Some interesting projects (Part 2)

Following on from Part 1, here are a couple more very interesting student projects linking design and behaviour. This time, both involve providing feedback on the impact or costs of everyday behaviours in order to get people to think. Tim Holley’s Tio project, developed in […]

What’s been going on recently

What’s been going on recently

RSA Design Directions 2009/10 The RSA’s 2009/10 Design Directions competition has been launched, which means up and down the country there are design students and new graduates working on one of the pretty wide selection of briefs. Given the RSA’s aim of ‘removing barriers to […]

Thoughts on the ‘fun theory’

Thoughts on the ‘fun theory’

The ‘Piano Staircase’ from Volkswagen’s thefuntheory.com The Fun Theory (Rolighetsteorin), a competition / campaign / initiative from Volkswagen Sweden – created by DDB Stockholm – has been getting a lot of attention in the last couple of weeks from both design-related people and other commentators […]

Three quotes from clever people

Three quotes from clever people

“Engineers are not the only professional designers. Everyone designs who devises courses of action aimed at changing existing situations into preferred ones. The intellectual activity that produces material artefacts is no different fundamentally from the one that prescribes remedies for a sick patient or the […]

Through London with the DwI goggles on

Through London with the DwI goggles on

As I’ve admitted before, having the idea of ‘design that’s intended to influence behaviour’ on my mind a lot of the time does sometimes lead to seeing everything with that filter in place: [It’s] a kind of conspiracy bias, ascribing to design intent that which […]

Cialdini on the Beach

Cialdini on the Beach

Self-monitoring is one of the most common persuasive techniques used in interface design: basically, giving people feedback on what they’re doing and what they’ve done. There are lots of issues about which kinds of feedback work best, in what circumstances, pairing it with feedforward, i.e. […]