Three student projects on show at Made in Brunel earlier this month took the idea of moving the function of a water meter to the tap (faucet) itself, to act as a ‘speedometer‘ and thus encourage users to reduce their water usage (or wastage). The […]
All posts filed under “Interaction design”
Ticket off (reprise)
Last year we looked at the way that the pricing structure of no-change-given ticket machines is often – apparently – designed to lead to overpayment, and I posed the question of whether councils/car park operators actually draw up their budget based on a significant proportion […]
The right to click
English Heritage, officially the Historic Buildings and Monuments Commission for England, and funded by the taxpayer and by visitors to some of its properties, does a great deal of very good work in widening public appreciation of, and engagement with, history and the country’s heritage. […]
Making exercise cooler
Main image and above right: Snowdown aesthetic model; below right: Snowdown functional test rig prototype. Snowdown, by Matthew Barnett, is fantastic. Powered by a child exercising, moving the handle, it crushes ice cubes and compacts them to make snowballs. There are a lot of kids […]
The Terminal Bench
Mags L Halliday – author of the Doctor Who novel History 101 – let me know about an ‘interesting’ design tactic being used at Heathrow’s Terminal 5. From the Guardian, by Julia Finch: Flying from the new Heathrow Terminal 5 and facing a lengthy delay? […]
Smile, you’re on Countermanded Camera
Image from Miquel Mora’s website We’ve looked before at a number of technologies and products aimed at ‘preventing’ photography and image recording in some way, from censoring photographs of ‘copyrighted content’ and banknotes, to Georgia Tech’s CCD-flooding system. Usually these systems are about locking out […]
Lean or mean?
Image from a flyer by Joscelyn Bingham. The Lean Seat bench, by Joscelyn Bingham, a graduating 3D Design student from University College Falmouth, is a ‘traditionally’ styled slatted wooden alternative to the (usually) unattractive anti-sit perches often found in public places. Note: the surface of […]
Learned down the gambling house
Michael Shanks’ Ten Things class at Stanford – which looks like a brilliant application of anthropological and archaeological thinking to design and technology – generated a very interesting project by William Choi and Antoine Sindhu analysing the architectures of control (psychological and physical) designed into […]
Making energy use visible
Photos courtesy of Harry Ward We’ve looked recently at water taps with meters built in, the thinking being the ‘speedometer’ approach to shaping users’ behaviour – making users aware of the scale/rate/level of some activity should cause them to adjust that behaviour. A number of […]
(Anti-)public seating roundup
Single-occupancy benches in Helsinki. Photo by Ville Tikkanen Ville Tikkanen of Salient Feature points us to the “asocial design” of these single-person benches installed in Helsinki, Finland. In true Jan Chipchase style, he invites us to think about the affordances offered: As you can see, […]
Design & Punishment
Design and Punishment, by Ben Cunningham. Photo from the Arts Institute at Bournemouth‘s 2007 Three Dimensional Design graduate directory. Very neatly linking the themes of the last two posts (devices to make users aware of their energy use, and intentionally uncomfortable seating) is the Design […]
Persuasion & control round-up
New Scientist: Recruiting Smell for the Hard Sell Samsung’s coercive atmospherics strategy involves the smell of honeydew melon: THE AIR in Samsung’s flagship electronics store on the upper west side of Manhattan smells like honeydew melon. It is barely perceptible but, together with the soft, […]