A lot of architectures of control / design with intent examples are trying to enforce what I’ve termed ‘access, use or occupation based on user characteristics’. Not all designs are especially successful at achieving that target behaviour: users will not always be persuaded, or will […]
All posts filed under “Spatial”
Un-hiding an affordance
These (pretty shallow) steps in Dawlish, Devon, have been labelled as such, presumably because without this, some visitors wouldn’t notice, and would run, cycle or wheelchair down them and hurt themselves or others. Painting a white line along the edge is a common way of […]
“Steps are like ready-made seats” (so let’s make them uncomfortable)
Adrian Short let me know about something going on in Sutton, Surrey, at the same time both fundamentally pathetic and indicative of the mindset of many public authorities in ‘dealing with’ emergent behaviour: An area in Rosehill, known locally as “the steps”, is to be […]
Discriminatory architecture
The entries in B3ta‘s current image challenge, ‘Fat Britain’, include this amusing take on anti- $USER_CLASS benches by monkeon. (There’s also this, using a slightly different discriminatory architecture technique – don’t click if you’re likely to be offended, etc, by B3ta’s style.) […]
Detailing and retailing
The dazzle painting of HMS Furious, c. 1918. Image from A Gallery of Dazzle-Painted Ships A couple of weeks ago we looked at casino carpet design – a field where busy, garish graphic design is deliberately employed to repel viewers, and direct their attention somewhere […]
Pier pressure
  Deliberately routing users via a longer or more circuitous route is found in many forms (with a variety of intentions) from misleading road signs, to endless click-through screens, splitting up articles, periodic rearrangement of supermarket shelves, and so on. This kind of forcing function […]
Cleaning up with carpets
Following the recent post looking at aspects of casino and slot machine design, in which I quoted William Choi and Antoine Sindhu’s study – “[Casino] carpeting is often purposefully jarring to the eyes, which draws customers’ gaze upwards toward the machines on the gambling floor” […]
The Terminal Bench
Mags L Halliday – author of the Doctor Who novel History 101 – let me know about an ‘interesting’ design tactic being used at Heathrow’s Terminal 5. From the Guardian, by Julia Finch: Flying from the new Heathrow Terminal 5 and facing a lengthy delay? […]
Smile, you’re on Countermanded Camera
Image from Miquel Mora’s website We’ve looked before at a number of technologies and products aimed at ‘preventing’ photography and image recording in some way, from censoring photographs of ‘copyrighted content’ and banknotes, to Georgia Tech’s CCD-flooding system. Usually these systems are about locking out […]
Lean or mean?
Image from a flyer by Joscelyn Bingham. The Lean Seat bench, by Joscelyn Bingham, a graduating 3D Design student from University College Falmouth, is a ‘traditionally’ styled slatted wooden alternative to the (usually) unattractive anti-sit perches often found in public places. Note: the surface of […]
Learned down the gambling house
Michael Shanks’ Ten Things class at Stanford – which looks like a brilliant application of anthropological and archaeological thinking to design and technology – generated a very interesting project by William Choi and Antoine Sindhu analysing the architectures of control (psychological and physical) designed into […]
(Anti-)public seating roundup
Single-occupancy benches in Helsinki. Photo by Ville Tikkanen Ville Tikkanen of Salient Feature points us to the “asocial design” of these single-person benches installed in Helsinki, Finland. In true Jan Chipchase style, he invites us to think about the affordances offered: As you can see, […]