All posts filed under “User Psychology

Nudges and the power of choice architecture

Nudges and the power of choice architecture

An ‘advance uncorrected page proof’ of Nudge I managed to get off Abebooks. Thanks to Hien Nguyen for the photo. Nudge, by Richard Thaler and Cass Sunstein, is a publishing sensation of the moment, no doubt helped by Thaler’s work advising Barack Obama (many thanks […]

Lights reminding you to turn things off

Lights reminding you to turn things off

Duncan Drennan, who writes the very thoughtful Art of Engineering blog, notes something extremely interesting: standby lights, if they’re annoying/visible enough, can actually motivate users to switch the device off properly: Our DVD player has (to me) the most irritating standby light that I have […]

Exploiting the desire for order

Exploiting the desire for order

I met a lot of remarkable people in Finland, and some of them – they know who they are – have given me a lot to think about, in a good way, about lots of aspects of life, psychology and its relation to design. Thanks […]

Sarah Burwood: Tumble Sums

Sarah Burwood: Tumble Sums

We’ve covered teaching machines and programmed learning textbooks a few times on the blog, and I’ll admit to a general fascination with analogue computing and similar ideas, ever since reading John Crank‘s Mathematics and Industry as a teenager, after finding it in a skip (dumpster) […]

The Seven Habits of Highly Affective Products

The Seven Habits of Highly Affective Products

A few people, products and experiences have impressed on me the importance of affect, of evoking an emotional response, in persuasion and behaviour change (I’ll admit I haven’t yet addressed how best to incorporate this into the DwI Method). There’s a lot of interesting work […]

Design with Intent presentation from Persuasive 2008

Design with Intent presentation from Persuasive 2008

Dan Lockton: Design With Intent (Persuasive 2008) view presentation (tags: environment affordances sustainability lockton) EDIT: I’ve now added the audio! Thanks everyone for the suggestions on how best to do it; the audio is hosted on this site rather than the Internet Archive as the […]

User intent and emergence

User intent and emergence

Something which came out of the seminar at Brunel earlier this week (thanks to everyone who came along) was the idea that any method of selecting ways to design products that aim to shape or guide users’ behaviour really must incorporate some evaluation of users’ […]

Getting someone to do things in a particular order (Part 3)

Getting someone to do things in a particular order (Part 3)

Continued from part 2 This series is looking at what design techniques/mechanisms are applicable to guiding a user to follow a process or path, performing actions in a specified sequence. The techniques fall roughly into three ‘approaches’. In this post, I’m going to examine the […]

The Rebound Effect nicely illustrated

The Rebound Effect nicely illustrated

The Rebound Effect is a significant problem in energy policy and sustainable design: if new devices are more energy efficient, will users simply use them more, or leave them on for longer? (A kind of Jevons’ Paradox). This UK Energy Research Centre report (PDF, 5 […]

Cyclepathology

Cyclepathology

A lot of architectures of control / design with intent examples are trying to enforce what I’ve termed ‘access, use or occupation based on user characteristics’. Not all designs are especially successful at achieving that target behaviour: users will not always be persuaded, or will […]

Best bitter

Best bitter

Bitrex, the world’s most bitter substance, is what’s known as a taste aversive – added to products which might seem tasty to humans (especially children) to persuade them not to drink them, or to spit out what they’ve already drunk. It’s a similar idea to […]