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Institute for Sustainable Worlds
New Metaphors
Playing with the Trouble
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Dan Lockton:
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Email: dan@imaginari.es
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User Psychology
If…
dConstructing a workshop
dConstruct workshop: Influencing behaviour: people, products, services and systems
Learning from game design: 11 gambits for influencing user behaviour
User-centred design for energy efficiency in buildings: TSB competition
Thoughts on the ‘fun theory’
Some interesting projects (Part 1)
Cialdini on the Beach
Modelling users: Pinballs, shortcuts and thoughtfulness
‘Smart meters’: some thoughts from a design point of view
frog design on Design with Intent
What is demand, really?
Persuasive 2009
Eight design patterns for errorproofing
Designed environments as learning systems
Angular measure
Heating debate
Stuff that matters: Unpicking the pyramid
Staggering insight
The semiotics of signs vs fences
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