Continued from part 1 These are the suggested mechanisms applicable to User follows process or path, performing actions in a specified sequence – they fall roughly into three ‘approaches’. In this post, I’m going to examine the System element approach. System element approach This approach […]
All posts filed under “Product design”
Lights reminding you to turn things off
Duncan Drennan, who writes the very thoughtful Art of Engineering blog, notes something extremely interesting: standby lights, if they’re annoying/visible enough, can actually motivate users to switch the device off properly: Our DVD player has (to me) the most irritating standby light that I have […]
Exploiting the desire for order
I met a lot of remarkable people in Finland, and some of them – they know who they are – have given me a lot to think about, in a good way, about lots of aspects of life, psychology and its relation to design. Thanks […]
Sarah Burwood: Tumble Sums
We’ve covered teaching machines and programmed learning textbooks a few times on the blog, and I’ll admit to a general fascination with analogue computing and similar ideas, ever since reading John Crank‘s Mathematics and Industry as a teenager, after finding it in a skip (dumpster) […]
Getting someone to do things in a particular order (Part 4)
Part 1 | Part 2 | Part 3 | Part 4 | Part 5 (coming soon) Continued from part 3 This series is looking at what design techniques/mechanisms are applicable to guiding a user to follow a process or path, performing actions in a specified […]
Interview with Sir Clive
Chris Vallance of Radio 4’s excellent iPM has done a thoughtful interview with Sir Clive Sinclair, ranging across many subjects, from personal flying machines to the Asus Eee, and touching on the subject of consumer understanding of technology, and the degree to which the public […]
The Seven Habits of Highly Affective Products
A few people, products and experiences have impressed on me the importance of affect, of evoking an emotional response, in persuasion and behaviour change (I’ll admit I haven’t yet addressed how best to incorporate this into the DwI Method). There’s a lot of interesting work […]
Design with Intent presentation from Persuasive 2008
Dan Lockton: Design With Intent (Persuasive 2008) view presentation (tags: environment affordances sustainability lockton) EDIT: I’ve now added the audio! Thanks everyone for the suggestions on how best to do it; the audio is hosted on this site rather than the Internet Archive as the […]
User intent and emergence
Something which came out of the seminar at Brunel earlier this week (thanks to everyone who came along) was the idea that any method of selecting ways to design products that aim to shape or guide users’ behaviour really must incorporate some evaluation of users’ […]
Getting someone to do things in a particular order (Part 3)
Continued from part 2 This series is looking at what design techniques/mechanisms are applicable to guiding a user to follow a process or path, performing actions in a specified sequence. The techniques fall roughly into three ‘approaches’. In this post, I’m going to examine the […]
The Rebound Effect nicely illustrated
The Rebound Effect is a significant problem in energy policy and sustainable design: if new devices are more energy efficient, will users simply use them more, or leave them on for longer? (A kind of Jevons’ Paradox). This UK Energy Research Centre report (PDF, 5 […]
Ann Thorpe: Can artefacts be activists?
Ann Thorpe, author of the intriguing-sounding Designer’s Atlas of Sustainability – is pursuing an interesting investigation into design activism: Some of the basic issues around design activism include: # isn’t all design activism? # how much design should be activist — aren’t designers supposed to […]