All posts filed under “User Psychology

Design & Punishment

Design & Punishment

Design and Punishment, by Ben Cunningham. Photo from the Arts Institute at Bournemouth‘s 2007 Three Dimensional Design graduate directory. Very neatly linking the themes of the last two posts (devices to make users aware of their energy use, and intentionally uncomfortable seating) is the Design […]

Persuasion & control round-up

Persuasion & control round-up

New Scientist: Recruiting Smell for the Hard Sell Samsung’s coercive atmospherics strategy involves the smell of honeydew melon: THE AIR in Samsung’s flagship electronics store on the upper west side of Manhattan smells like honeydew melon. It is barely perceptible but, together with the soft, […]

Review: Architecture as Crime Control by Neal Katyal

Review: Architecture as Crime Control by Neal Katyal

Review: Katyal, N. K. “Architecture as Crime Control”, Yale Law Journal, March 2002, Vol 111, Issue 5. Professor Neal Kumar Katyal of Georgetown University Law School, best-known for being (successful) lead counsel in the Hamdan v. Rumsfeld case dealing with Guantanamo Bay detainees, has also […]

Home-made instant poka-yokes

Home-made instant poka-yokes

Update: Also known as Useful Landmines in the 43 Folders world – thanks Pantufla! Mistake-proofing – poka-yoke – can be as simple as encouraging/forcing yourself to do things in a sequence, to avoid forgetting or avoiding intermediate steps. If you’re the sort of person who […]

Chute the messenger

Chute the messenger

This is a communal rubbish chute serving a block of flats. The cross-sectional area of the aperture revealed by opening the hatch should be smaller than the cross-sectional area of the chute itself, so there’s less chance of rubbish bags getting stuck, even when someone […]

Slanty design

Slanty design

The Main Reading Room, Library of Congress. Image from CIRLA. In this article from Communications of the ACM from January 2007, Russell Beale uses the term slanty design to describe “design that purposely reduces aspects of functionality or usability”: It originated from an apocryphal story […]

Do you really need to print that?

Do you really need to print that?

This is not difficult to do, once you know how. Of course, it’s not terribly useful, since a) most people don’t read the display on a printer unless an error occurs, or b) you’re only likely to see it once you’ve already sent something to […]

Full, tilt

Full, tilt

Jan Hoekstra’s Balancing Bowls for Royal VKB (via Boing Boing) are an interesting ‘portion control/guidance’ solution – as Cory Doctorow puts it: The tilt is tiny, all of 3 degrees, and the net effect is very satisfying — you gradually add snacks to the “light” […]

I believe in mirror-queues

I believe in mirror-queues

Meagan Call has written a very interesting piece examining the technique used in some (women’s) public restrooms* of moving the mirrors to the wall near the entrance/exit, rather than behind the sinks as might be expected (and is usually found in mens’ facilities), to lessen […]

A lengthy debate

A lengthy debate

Norwich City Council is introducing a system of parking permit charges determined by the length of the vehicle: The move away from flat-fee permits will penalise drivers who own vehicles more than 4.45 metres (14½ft) in length, such as the Vauxhall Vectra. Brian Morrey, vice-chairman […]

Towards a Design with Intent ‘Method’ – v.0.1

Towards a Design with Intent ‘Method’ – v.0.1

As mentioned a while back, I’ve been trying to find a way to classify the numerous ‘Design with Intent’ and architectures of control examples that have been examined on this site, and suggested by readers. Since that post, my approach has shifted slightly to look […]