Continued from part 1 These are the suggested mechanisms applicable to User follows process or path, performing actions in a specified sequence – they fall roughly into three ‘approaches’. In this post, I’m going to examine the System element approach. System element approach This approach […]
All posts filed under “DwI Method”
Getting someone to do things in a particular order (Part 4)
Part 1 | Part 2 | Part 3 | Part 4 | Part 5 (coming soon) Continued from part 3 This series is looking at what design techniques/mechanisms are applicable to guiding a user to follow a process or path, performing actions in a specified […]
Design with Intent presentation from Persuasive 2008
Dan Lockton: Design With Intent (Persuasive 2008) view presentation (tags: environment affordances sustainability lockton) EDIT: I’ve now added the audio! Thanks everyone for the suggestions on how best to do it; the audio is hosted on this site rather than the Internet Archive as the […]
User intent and emergence
Something which came out of the seminar at Brunel earlier this week (thanks to everyone who came along) was the idea that any method of selecting ways to design products that aim to shape or guide users’ behaviour really must incorporate some evaluation of users’ […]
Getting someone to do things in a particular order (Part 3)
Continued from part 2 This series is looking at what design techniques/mechanisms are applicable to guiding a user to follow a process or path, performing actions in a specified sequence. The techniques fall roughly into three ‘approaches’. In this post, I’m going to examine the […]
A ‘Behaviour Change Barometer’
This is a kind of exploration of some ideas I worked on a while ago as part of my research, and have only just come back to, in order to tidy them up a bit. I’m putting it online as a way – perhaps – […]
Donella Meadows’ Leverage Points
Scott Wilson first pointed me in the direction of Donella Meadows’ ‘Leverage Points – Places to Intervene in a System‘ [PDF, 93 kB], and it’s been very useful in thinking about the ‘Design with Intent’ idea at a system level rather than just the myopic […]
Persuasive 2008
I’m pleased to say that I’ll be presenting a short paper, Design With Intent: Persuasive Technology in a Wider Context* at Persuasive 2008, the 3rd International Conference on Persuasive Technology, taking place from June 4th-6th in Oulu, Finland. The paper’s a (very) brief introductory review […]
Making users more efficient: Design for sustainable behaviour
I’m pleased to say that a paper I wrote earlier this year has been accepted by the International Journal of Sustainable Engineering, a new journal based at Loughborough University. The publishers (Taylor & Francis) allow authors to post a preprint* version online, so here it […]
Towards a Design with Intent ‘Method’ – v.0.1
As mentioned a while back, I’ve been trying to find a way to classify the numerous ‘Design with Intent’ and architectures of control examples that have been examined on this site, and suggested by readers. Since that post, my approach has shifted slightly to look […]
Getting someone to do things in a particular order (Part 1)
Photo by trancedmoogle. Back in January, I introduced the Design with Intent method on the blog. I’ve been developing this since then, and, suitably tested and refined, it should form the first stage of the PhD. Essentially, the DwI Method is intended to be a […]
Learning from game design: 11 gambits for influencing user behaviour
Games are great at engaging people for long periods of time, getting them involved, and, if we put it bluntly, influencing people’s behaviour through their very design. Something conspicuously missing from Design with Intent v.0.9 is a satisfactory treatment of the kinds of techniques for […]